I could also make choices about water use, recycling and garbage, and sewage. I couldn't move the camera or my perspective, but the visuals of the city would reflect my choices. If I chose the shut-down the power plant people would strike and demonstrate in the street. If I chose something sustainable like solar the city would be healthier, or if I chose coal the city would become polluted with smog. For example I could click on the city power plant and choose how the city sources it's electricity. I could click on some buildings and then choose environmental policies and actions relating to it and then see the effects. I spent most of my time playing with the city so I remember that best.Įach locale had a local animal as an advisor to explain things to the player. I would select in a menu from different areas or environments (city, rural, snowy mountain, desert etc) and it would then show a single 2D of the location. I could be remembering some details incorrectly. I have vague memories of playing this game in primary school on the computers at school. Other details: Possibility an Australian game? I could be wrong but I think I remember the Australian outback being in it or a similar bush/desert environment. Coloured meters in the UI measured sustainability and environmental health(?) choosing coal power in the inner city instead of clean energy causes smog. Notable gameplay mechanics: Choose environmental policies and see the resulting effects e.g. Notable characters: Animal advisors native or common to each area or environment. Graphics/art style: 2D art of each area or environment. Genre: Educational game - A little bit point-and-click, a little bit management.Įstimated year of release: 2000s, before 2009.
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